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This term fits / Making change workContent Types

Gamification

Definition

The application of game design elements and mechanics to non-game learning contexts to increase engagement and motivation. Gamification incorporates points, badges, leaderboards, challenges, and rewards to make training more compelling and drive desired learning behaviors.

Where it fits in the SDI system

Turn a new process, system, role, or expectation into relevant practice, communication, job support, and evidence people can use in the work.

SDI practitioner lens

From definition to decision

Gamification can make progress, feedback, challenge, and choice more visible when those mechanics reinforce the behavior the experience is meant to build. Its value comes from the design of the performance loop, not from adding points to content consumption.

01 / Decision it should inform

Use game mechanics when immediate feedback, progressive challenge, safe repetition, or meaningful choices will improve practice and persistence for the target audience.

02 / What to watch for

Badges and leaderboards can reward speed, volume, or public comparison even when the desired outcome depends on reflection, collaboration, judgment, or psychological safety.

Related ideas, client examples, and next steps

Carry the change from intent into day-to-day performance.

Continue with the ideas, evidence, and SDI support that are directly relevant to this page. When a link does not add useful context, it is intentionally left out.

Explore relevant help

See how SDI applies gamification to a defined performance need, operating context, and evidence standard.

Explore training materials

Turn the term into a decision

What would “Gamification” change in your organization?

Clara can translate the definition into ownership, evidence, and the next question worth asking without treating the term as a solution.